That starts with its unique combat system, which combines close-up strikes, ranged attacks, and aerial juggling. When we actually dive into the gameplay, I quickly get a sense of where Gylee is trying to deviate from an established genre that’s not exactly known for iteration. Players take control of four girls living on a space station 20 years later who return to Earth to fight the rogue robots and grapple with some complicated ethical questions. The robots do exactly that … by killing off all humans. Ra Ra Boom takes place in a post-apocalyptic world where humans create AI robots to try and fix the march of climate change. Though I’m also unexpectedly grabbed by its story. They felt the bar had been raised that much higher, and it’s clear they were serious about that when seeing it in action. The developers tell me that the art got an entire visual overhaul in 2020 after the team saw Streets of Rage 4, prompting them to throw everything they’d drawn out. The most obviously captivating hook is its Lisa Frank-inspired art style, which bathes its hand-drawn levels in bright colors and cartoon-like animations. When I sat down with the team to watch a hands-off demo of the game’s opening, my interest was quickly piqued.
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